National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Projector camera cooperation
Walter, Viktor ; Horák, Karel (referee) ; Richter, Miloslav (advisor)
The focus of this thesis is the cooperation of cameras and projectors in projection of data into a scene. It describes the means and theory necessary to achieve such cooperation, and suggests tasks for demonstration. A part of this project is also a program capable of using a camera and a projector to obtain necessary parameters of these devices. The program can demonstrate the quality of this calibration by projecting a pattern onto an object according to its current pose, as well as reconstruct the shape of an object with structured light. The thesis also describes some challenges and observations from development and testing of the program.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.
Spatial Augmented Reality for Robotic Workplace
Krupica, Petr ; Bambušek, Daniel (referee) ; Materna, Zdeněk (advisor)
This work focuses on the development of a projected user interface and the calibration of a system composed of a camera and a projector. The user interface complements the AREditor application for programming collaborative robots in the ARCOR2 system. This interface allows the user to place objects in the scene more accurately by projecting the outlines of objects directly onto the work surface. To ensure the accuracy of projection, a SLSCalib calibration method was used. This method determined the position and rotation of the projector relative to the camera and the projection matrix, which is later used to calculate the position of virtual objects in the projection plane. The user interface was implemented in the Unity game engine. The resulting application improves the efficiency of working with the AREditor application and enhances the user experience in managing the robotic workspace.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Projector camera cooperation
Walter, Viktor ; Horák, Karel (referee) ; Richter, Miloslav (advisor)
The focus of this thesis is the cooperation of cameras and projectors in projection of data into a scene. It describes the means and theory necessary to achieve such cooperation, and suggests tasks for demonstration. A part of this project is also a program capable of using a camera and a projector to obtain necessary parameters of these devices. The program can demonstrate the quality of this calibration by projecting a pattern onto an object according to its current pose, as well as reconstruct the shape of an object with structured light. The thesis also describes some challenges and observations from development and testing of the program.
Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.

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